AI Insights · Timothy · September 2022
Top 5 Hypercasual Games Performance in South Africa - Q3 2022
Discover how the top 5 hypercasual games performed on a unified platform in South Africa during Q3 2022, with insights from Sensor Tower on weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 hypercasual games in South Africa exhibited varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Pull the Pin by Popcore Games saw a significant fluctuation in weekly downloads, starting strong with around 23.4K in late June and peaking at 32.9K in late July. However, this number declined steadily to about 9.3K by the end of September. Weekly revenue for this game was relatively modest, averaging around $30 to $40 throughout the quarter. The game's weekly active users followed a similar pattern to its downloads, starting at approximately 97.2K and declining to 67.6K by the end of the quarter.
Bridge Race from Supersonic Studios LTD demonstrated a more stable trend in weekly downloads, averaging around 12K to 17K, with a notable increase to 21.2K in mid-July. Revenue showed some peaks and troughs, with the highest weekly revenue reaching $87 in late July. The game maintained a consistent number of weekly active users, starting at 42.8K and rising to about 54.3K by the end of September.
Truck Simulator - Truck Games by Games Wing maintained a steady download rate, with numbers hovering around 12K to 14K throughout the quarter. Weekly revenue showed moderate activity, with peaks at $105 in late June and $72 in early September. The game’s weekly active users remained relatively stable, beginning at 13.9K and ending at 11.9K.
Hair Tattoo: Barber Shop Game from CASUAL AZUR GAMES experienced a strong start with downloads peaking at 27K in early July. However, this number decreased significantly to about 4.2K by the end of September. Despite low revenue figures, the game maintained a healthy number of weekly active users, starting at 24.9K and peaking at 65.1K in mid-July before stabilizing around 43.9K by the end of the quarter.
Dessert DIY by CrazyLabs LTD showed a gradual decline in weekly downloads from 18.6K in late June to 9.6K by the end of September. The game did not generate any notable revenue during this period. However, it did maintain a steady count of weekly active users, starting at 35.5K and ending at 23.5K.
For more detailed insights and data, visit Sensor Tower’s platform.